Have to take liberties with history in order to give the player someįlexibility in options and play style (to say nothing of dispensing with a lot History), Paradox’s “ Sengoku”, or Si-Phon’s “ Genpei Souran: Shogun E No Michi” “ Takeda” series (that uses actual maps of castles and cities and features someīattles that even the developers say are impossible to win-just as they were in Even the most accurate Japanese history sims like Magitech’s Situations just aren’t easily recreated, or would cause a serious problem with Whether it’s a tabletop sim or a computer game, some ![]() ![]() Game based on an historical event, there’s going to be a tradeoff betweenĪccuracy and playability.
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